model = { # 0 Early fighter (Pre-War)
	cost 						= 7
	buildtime	 				= 180
	defaultorganisation 		= 30
	manpower					= 2
	maxspeed					= 320
	surfacedetectioncapability	= 1
	airdetectioncapability		= 1
	surfacedefence				= 1
	airdefence					= 1
	airattack					= 2
	strategicattack				= 0
	tacticalattack				= 0
	navalattack					= 0
	range						= 170
	supplyconsumption 			= 2
	fuelconsumption				= 2
}
model = { # 1 Basic Interceptor
	cost 						= 7
	buildtime	 				= 170
	defaultorganisation 		= 30
	manpower					= 2
	maxspeed					= 500
	surfacedetectioncapability	= 1
	airdetectioncapability		= 2
	surfacedefence				= 1
	airdefence					= 3
	airattack					= 6
	strategicattack				= 0
	tacticalattack				= 0
	navalattack					= 0
	range						= 200
	supplyconsumption 			= 2
	fuelconsumption				= 2
}
model = { # 2 Basic LR Fighter
	cost 						= 7
	buildtime	 				= 170
	defaultorganisation 		= 30
	manpower					= 2
	maxspeed					= 490
	surfacedetectioncapability	= 1
	airdetectioncapability		= 2
	surfacedefence				= 2
	airdefence					= 2
	airattack					= 5
	strategicattack				= 0
	tacticalattack				= 0
	navalattack					= 0
	range						= 300
	supplyconsumption 			= 3
	fuelconsumption				= 3
}
model = { # 3 Basic Air-Sup Fighter
	cost 						= 10
	buildtime	 				= 180
	defaultorganisation 		= 30
	manpower					= 2
	maxspeed					= 530
	surfacedetectioncapability	= 1
	airdetectioncapability		= 2
	surfacedefence				= 1
	airdefence					= 4
	airattack					= 6
	strategicattack				= 0
	tacticalattack				= 0
	navalattack					= 0
	range						= 200
	supplyconsumption 			= 3
	fuelconsumption				= 2.5
}
model = { # 4 Basic MR
	cost 						= 10
	buildtime	 				= 180
	defaultorganisation 		= 30
	manpower					= 2
	maxspeed					= 470
	surfacedetectioncapability	= 1
	airdetectioncapability		= 2
	surfacedefence				= 2
	airdefence					= 2
	airattack					= 5
	strategicattack				= 0
	tacticalattack				= 0
	navalattack					= 0
	range						= 200 
	supplyconsumption 			= 3
	fuelconsumption				= 3
}
model = { # 5 Basic 2-engine escort
	cost 						= 11
	buildtime	 				= 190
	defaultorganisation 		= 30
	manpower					= 3
	maxspeed					= 450
	surfacedetectioncapability	= 1
	airdetectioncapability		= 2
	surfacedefence				= 1
	airdefence					= 4
	airattack					= 4
	strategicattack				= 0
	tacticalattack				= 0
	navalattack					= 0
	range						= 600 
	supplyconsumption 			= 3
	fuelconsumption				= 3
}
model = { # 6 Basic 2-engine ground
	cost 						= 11
	buildtime	 				= 190
	defaultorganisation 		= 30
	manpower					= 3
	maxspeed					= 400
	surfacedetectioncapability	= 2
	airdetectioncapability		= 1
	surfacedefence				= 3
	airdefence					= 3
	airattack					= 3
	strategicattack				= 0
	tacticalattack				= 0
	navalattack					= 1
	range						= 300
	supplyconsumption 			= 4
	fuelconsumption				= 3
}
model = { # 7 Imp. Interceptor
	cost 						= 8
	buildtime	 				= 170
	defaultorganisation 		= 30
	manpower					= 2
	maxspeed					= 600
	surfacedetectioncapability	= 1
	airdetectioncapability		= 3
	surfacedefence				= 3
	airdefence					= 5
	airattack					= 11
	strategicattack				= 0
	tacticalattack				= 0
	navalattack					= 0
	range						= 230
	supplyconsumption 			= 2
	fuelconsumption				= 2
}
model = { # 8 Imp. LR fighter
	cost 						= 8
	buildtime	 				= 170
	defaultorganisation 		= 30
	manpower					= 2
	maxspeed					= 580
	surfacedetectioncapability	= 2
	airdetectioncapability		= 4
	surfacedefence				= 4
	airdefence					= 4
	airattack					= 9
	strategicattack				= 0
	tacticalattack				= 1
	navalattack					= 0
	range						= 430
	supplyconsumption 			= 2
	fuelconsumption				= 3
}
model = { # 9 Imp. Air-sup. Fighter
	cost 						= 11
	buildtime	 				= 180
	defaultorganisation 		= 30
	manpower					= 2
	maxspeed					= 630
	surfacedetectioncapability	= 2
	airdetectioncapability		= 4
	surfacedefence				= 3
	airdefence					= 6
	airattack					= 11
	strategicattack				= 0
	tacticalattack				= 0
	navalattack					= 0
	range						= 230
	supplyconsumption 			= 3
	fuelconsumption				= 2.5
}
model = { # 10 Imp. MR Fighter
	cost 						= 11
	buildtime	 				= 180
	defaultorganisation 		= 30
	manpower					= 2
	maxspeed					= 570
	surfacedetectioncapability	= 2
	airdetectioncapability		= 3
	surfacedefence				= 4
	airdefence					= 4
	airattack					= 10
	strategicattack				= 0
	tacticalattack				= 3
	navalattack					= 1
	range						= 230
	supplyconsumption 			= 2.5
	fuelconsumption				= 2
}
model = { # 11 Imp. 2-engined fighter
	cost 						= 13
	buildtime	 				= 190
	defaultorganisation 		= 30
	manpower					= 3
	maxspeed					= 550
	surfacedetectioncapability	= 2
	airdetectioncapability		= 5
	surfacedefence				= 3
	airdefence					= 6
	airattack					= 8
	strategicattack				= 0
	tacticalattack				= 0
	navalattack					= 0
	range						= 850
	supplyconsumption 			= 3
	fuelconsumption				= 3
}
model = { # 12 Imp. 2-engined ground attack fighter
	cost 						= 13
	buildtime	 				= 190
	defaultorganisation 		= 30
	manpower					= 3
	maxspeed					= 500
	surfacedetectioncapability	= 3
	airdetectioncapability		= 4
	surfacedefence				= 5
	airdefence					= 5
	airattack					= 7
	strategicattack				= 0
	tacticalattack				= 0
	navalattack					= 2
	range						= 400
	supplyconsumption 			= 4
	fuelconsumption				= 3
}
model = { # 13 Adv. Interceptor
	cost 						= 10
	buildtime	 				= 170
	defaultorganisation 		= 30
	manpower					= 2
	maxspeed					= 750
	surfacedetectioncapability	= 3
	airdetectioncapability		= 5
	surfacedefence				= 6
	airdefence					= 8
	airattack					= 15
	strategicattack				= 0
	tacticalattack				= 0
	navalattack					= 0
	range						= 270
	supplyconsumption 			= 2
	fuelconsumption				= 3
}
model = { # 14 Adv. LR Fighter
	cost 						= 10
	buildtime	 				= 170
	defaultorganisation 		= 30
	manpower					= 2
	maxspeed					= 730
	surfacedetectioncapability	= 4
	airdetectioncapability		= 6
	surfacedefence				= 8
	airdefence					= 7
	airattack					= 13
	strategicattack				= 0
	tacticalattack				= 1
	navalattack					= 0
	range						= 500
	supplyconsumption 			= 3
	fuelconsumption				= 3
}
model = { #  15 Advanced Air-superiority Fighter
	cost 						= 14
	buildtime	 				= 180
	defaultorganisation 		= 30
	manpower					= 2
	maxspeed					= 780
	surfacedetectioncapability	= 3
	airdetectioncapability		= 6
	surfacedefence				= 6
	airdefence					= 9
	airattack					= 15
	strategicattack				= 0
	tacticalattack				= 1
	navalattack					= 0
	range						= 270
	supplyconsumption 			= 3
	fuelconsumption				= 2.5
}
model = { #  16 Advanced MR fighter
	cost 						= 14
	buildtime	 				= 180
	defaultorganisation 		= 30
	manpower					= 2
	maxspeed					= 720
	surfacedetectioncapability	= 4
	airdetectioncapability		= 5
	surfacedefence				= 8
	airdefence					= 7
	airattack					= 14
	strategicattack				= 0
	tacticalattack				= 5
	navalattack					= 2
	range						= 270
	supplyconsumption 			= 2.5
	fuelconsumption				= 2
}
model = { #  17 Advanced 2-engined fighter
	cost 						= 16
	buildtime	 				= 190
	defaultorganisation 		= 30
	manpower					= 3
	maxspeed					= 700
	surfacedetectioncapability	= 4
	airdetectioncapability		= 7
	surfacedefence				= 6
	airdefence					= 9
	airattack					= 12
	strategicattack				= 0
	tacticalattack				= 0
	navalattack					= 1
	range						= 1000
	supplyconsumption 			= 3
	fuelconsumption				= 3
}
model = { #  18 Advanced 2-engined ground attack fighter
	cost 						= 16
	buildtime	 				= 190
	defaultorganisation 		= 30
	manpower					= 3
	maxspeed					= 700
	surfacedetectioncapability	= 6
	airdetectioncapability		= 7
	surfacedefence				= 9
	airdefence					= 8
	airattack					= 11
	strategicattack				= 0
	tacticalattack				= 8
	navalattack					= 4
	range						= 500
	supplyconsumption 			= 4
	fuelconsumption				= 3
}
model = { #  19 Basic Rocket fighter
	cost 						= 18
	buildtime	 				= 170
	defaultorganisation 		= 10
	manpower					= 3
	maxspeed					= 900
	surfacedetectioncapability	= 5
	airdetectioncapability		= 5
	surfacedefence				= 4
	airdefence					= 13
	airattack					= 10
	strategicattack				= 0
	tacticalattack				= 0
	navalattack					= 0
	range						= 0
	supplyconsumption 			= 4
	fuelconsumption				= 6
}
model = { #  20 Basic Jet fighter
	cost 						= 20
	buildtime	 				= 200
	defaultorganisation 		= 30
	manpower					= 3
	maxspeed					= 800
	surfacedetectioncapability	= 5
	airdetectioncapability		= 5
	surfacedefence				= 5
	airdefence					= 10
	airattack					= 15
	strategicattack				= 0
	tacticalattack				= 0
	navalattack					= 0
	range						= 50
	supplyconsumption 			= 4
	fuelconsumption				= 6
}
model = { #  21 Imp. Rocket Fighter
	cost 						= 20
	buildtime	 				= 200
	defaultorganisation 		= 10
	manpower					= 3
	maxspeed					= 950
	surfacedetectioncapability	= 5
	airdetectioncapability		= 6
	surfacedefence				= 5
	airdefence					= 16
	airattack					= 14
	strategicattack				= 0
	tacticalattack				= 0
	navalattack					= 0
	range						= 0
	supplyconsumption 			= 4
	fuelconsumption				= 6
}
model = { #  22 Imp. Jet Fighter
	cost 						= 22
	buildtime	 				= 220
	defaultorganisation 		= 30
	manpower					= 3
	maxspeed					= 890
	surfacedetectioncapability	= 5
	airdetectioncapability		= 6
	surfacedefence				= 6
	airdefence					= 12
	airattack					= 18
	strategicattack				= 0
	tacticalattack				= 0
	navalattack					= 0
	range						= 100
	supplyconsumption 			= 4
	fuelconsumption				= 6
}
model = { #  23 Adv. Jet Fighter
	cost 						= 24
	buildtime	 				= 220
	defaultorganisation 		= 30
	manpower					= 3
	maxspeed					= 900
	surfacedetectioncapability	= 5
	airdetectioncapability		= 10
	surfacedefence				= 7
	airdefence					= 14
	airattack					= 20
	strategicattack				= 0
	tacticalattack				= 0
	navalattack					= 0
	range						= 150
	supplyconsumption 			= 5
	fuelconsumption				= 7
}
model = { #  24 Supersonic Fighter
	cost 						= 30
	buildtime	 				= 220
	defaultorganisation 		= 30
	manpower					= 3
	maxspeed					= 1500
	surfacedetectioncapability	= 5
	airdetectioncapability		= 12
	surfacedefence				= 8
	airdefence					= 16
	airattack					= 23
	strategicattack				= 0
	tacticalattack				= 0
	navalattack					= 0
	range						= 270
	supplyconsumption 			= 5
	fuelconsumption				= 8
}